Staff Engineer (Embedded Platforms)
at Dolby Laboratories
2
Design and implement a layered depth of field blur based on Gaussian Blur. Assume that you have a Z-buffer (values ranged between 0.0-1.0 and mapped linearly) and 2D texture as input. I am particularly interested in GPU accelerated approaches that increase thread-level collaboration and GPU occupancy.
Talk through your design decisions and write out some pseudo code in OpenCL or Cuda whatever might be your preference.
3 days
Code Base
Text Document
English
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